![]() Of course, as this is a horror game, a few of the chambers were literally empty in that they'd been smashed from the inside. The demo kicked off with Isaac moving through a series of labs with empty chambers. Otherwise, it's very much the same sort of progressive fare we know and love from the first outing. The good news is this is a pure sequel with the only major change from the direction of the first game being that Visceral have given Isaac both a face and a voice (I'm still on the fence about this). We saw just under 20 minutes of live gameplay, which encompassed new combat, new abilities, new necromorphs and new environments. Isaac was still in his engineering rig, plasma cutter in-hand and moved with the same weight and deliberation that made his initial journey so engaging. The game looked even better than the original, with familiar and welcome art-direction. Inside the behind-closed-doors booth, designed like a mini church replete with pews and propaganda (a booklet in the back of each pew, offered answers at the Church of Unitology), hung a massive 102" LED with Isaac standing in his signature poise hunched at the ready for any necromorph action.
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